﻿using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;

namespace Ramparts
{
    public interface I_State
    {
        void update(GameTime gameTime);
        void draw();
        void processMouseEvents();
        void processKeyboardEvents();
        void begin();
        void stop();
    }
}
